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- Description of Mushroom Disk 47 Twinz PRO - Requires 1Mb of RAM
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- Twinz Pro V3.39
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- by Andrew "Mushroom" Kellett
- (C) Kellett productions Ltd. 1995
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- Review by Paul Gumsley
- Demo available from Mushroom PD (Disk No. 47)
- Compatability - Any Amiga with 1Mb of RAM.
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- What is Twinz?
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- Twinz is very similar to the old "Pairs" game, in which you must
- uncover 2 tiles at a time from a grid. If the tiles match, then they
- will stay where they are. If they are non-matched, they are to be
- turned back over, and you must choose another 2 tiles, bearing in mind
- where any other cards are that you have turned over, so that you can
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- go back to them.
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- The round is then completed when all the cards have been turned over
- and then the computer goes on to the next round.
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- Playing the game
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- Like we mentioned earlier, the idea of the game is to match up two
- identicle pairs of objects in the alloted time and moves. Every time
- you match up a pair of tiles, you will gain 3 extra moves,
- as well as 5 seconds extra time, plus a small addition to your score,
- depending on your skill level. If you run out of time or moves,
- then it is game over. If you manage complete the round, then you go
- onto one of the 2 bonus rounds in the game. The game structure is not
- difficult to master but it's all a question of remembering where you
- last saw that matching pair.
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- The bonus round
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- Well the bonus round is to be blunt a bugger. Some of the pairs are
- all the same at first glance. But looking again quickly you discover
- that there are indifferences to the tiles. Tiles such as different
- coloured cirlces, coloured electrical resistors are amonst the tiles
- featured. I actually found myself leaving the the bonus rounds as i
- thought they were off putting. Others will disagree with me but thats
- life.
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- Features
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- There are 5 different tile sets in the game ranging from Aliens,
- Letters + Numbers, People and others. So there is a few tiles to
- choose from if you get bored of seeing the same old tiles game after
- game.
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- Other features include upto 3 difficult settings. Namby Pamby, medium
- and Difficult. The other option is to choose whether you require the
- SFX on or off. Basic, but functional features for a basic but
- challenging game.
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- Conclusion
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- Well i have seen some of Andrew's work before and i can say that his
- programming technique is improving with each program he does. This is
- a very well programmed game indeed. It does not pocess stunning
- graphics or a thumping rock music track, but what it does have if
- instant appeal. It's a simple, no fuss game that you can play as soon
- as you press your mouse button. A very good game.
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- Graphics 7 Clear and functional. Just what we need really.
- Sound 6 Annoying count down drone and decent effects.
- Gameplay 8 Nice and easy to play that will get you going quicly.
- Lastability 7 Can get boring after a long playing session. Have a
- break every so often.
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- Overall 8 A well programmed think'ers that will keep everyone
- going for quite for a while.
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- STOP PRESS! STOP PRESS! STOP PRESS! STOP PRESS! STOP PRESS! STOP PRESS
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- Just as we were going to press, Andrew Kellett sent in these
- ammendments to Twinz. These make the game a lot more playable and less
- annoying. I increase the overall mark to 9 out of 10.
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- * In the old demo, the computer made a sound telling you what bonus you
- got. It was hard to work out what it was with no sound, so now a box
- flies across the screen giving the name of the bonus.
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- * The size of the playing board now increases and decreases depending
- on the difficulty of gameplay which you choose.
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- * Lots more bonus levels !!! I have made one out of eyes and it is even
- more difficult than the resistor level !!!
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- * You can now choose between music and FX when you are playing.
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- * A hell of a lot more boards, although I am struggling a bit to make
- new levels than the ones already done. The old levels have lots
- more tiles added on to them.
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- * I have removed the rather annoying moves system, allowing you to do
- any number of moves in the time limit you have.
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- * Basically, an overall better-looking and smoother running engine.
- Improved speed factors are the score and time bars, to minimize the
- amount of time taken to draw. The program has been genarally
- smartened up graphics wise, with 3D vectors popping up now and
- then, and the ENTIRE program has been re-written from scratch, with
- ideas from registered users included.
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- * If you are already a registered user of any of Andrew's games or
- utilities, you can pick the full version of this game up for 3
- pounds, instead of the regular 5 pounds register price.
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- [Paul Gumsley]
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- EOF
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